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Undermining and Opposition is by far the best way to get merits, but it is also the most dangerous. The merits aren't much (1 per objective) but a decent amount of time and hanging around allies could get reasonable merits pretty quickly. Other powers have different objective, but it's still the same rewards. (1 merit per item)Įxpansion for Arissa has you enter the prepared system and enter a conflict zone like area. Preparation is a similar action, just taking the data to a new uncontrolled system from any controlled system. You do this by collecting fortification materials from HQ and delivering them to a control system that you own. The easiest and most painless way to do it is by Fortifying (although it is very time consuming). Expansion, Fortify, Prep, Undermine, etc. You get merit points by participating in pretty much anything Powerplay related. There are also times when zones you've been to before change or are restocked with enemies, and this seems to reset/remove any corpses or lockboxes. Sometimes I can exit an area and then turn around and come back and still find some stuff lying around, but it tends to disappear quickly. There appears to be a limited amount of persistence when changing zones. If you have a moment, it pays to loot these guys ASAP. The "bigger" bad guys tend to drop better loot - things like 80% health kits and the like. These tend to despawn somewhat slower, but they will still despawn over time. There were also several enemies that I took down at a distance whose bodies had disappeared by the time I had a chance to go to where they'd died.Įnemies also drop their weapons separately from their corpse/lockbox. By the time I'd cleared the next wave of enemies, the corpse and lockbox had despawned. The first wave here has a Fireman enemy, and I didn't have time to go loot his corpse between waves. It's a long engagement in a relatively small area, and there are a lot of enemies, with breaks between waves to explore a bit. The easiest place to test this is the combat sequence at the Good Time Club. They will disappear without having been looted. The older corpses/boxes seem to disappear to make way for the newer ones, in my experience. I am not aware of any way to increase this limit.Ĭorpses will automatically decay (regardless of method of death, although disintegration tends to produce a lockbox immediately) over time into lockboxes. There is certainly a limit to the number of corpses/lockboxes in an area.